imageaffine

(PHP 5 >= 5.5.0)

imageaffineReturn an image containing the affine transformed src image, using an optional clipping area

Description

resource imageaffine ( resource $image , array $affine [, array $clip ] )

Warning

This function is currently not documented; only its argument list is available.

Parameters

image

An image resource, returned by one of the image creation functions, such as imagecreatetruecolor().

affine

Array with keys 0 to 5.

clip

Array with keys "x", "y", "width" and "height".

Return Values

Return affined image resource on success or FALSE on failure.

add a note add a note

User Contributed Notes 3 notes

up
1
abc at ed48 dot com
11 months ago
Here is an example, which performs a specific processing, every time it is executed:

<?php

if (!function_exists('imageaffine'))
{
echo
'FUNCTION NOT DEFINED IN THIS VERSION OF PHP';
exit;
}

$base_img = 'affine.png';

$tgt_img1 = 'triangle1.png';

$tgt_img2 = 'triangle2.png';

$arr_affine = [
[
1, 0, 0, 1, 0, 0 ],
[
1, 0, 0, 1, 150, 0 ],
[
1.2, 0, 0, 0.6, 0, 0 ],
[ -
1.2, 0, 0, -0.6, 0, 0 ],
[
1, 2, 0, 1, 0, 0 ],
[
2, 1, 0, 1, 0, 0 ],
[
cos(15), sin(15), -sin(15), cos(15), 0, 0 ],
[
cos(15), -sin(15), sin(15), cos(15), 0, 0 ]
];

$RSR_base = imagecreatetruecolor(400, 300);
$w = imagesx($RSR_base);
$h = imagesy($RSR_base);

$arr_clip = [ 'x' => 0, 'y' => 0, 'width' => $w, 'height' => $h ];

$fillcolor = imagecolorallocate($RSR_base, 0, 0, 0);

imagefill($RSR_base, 10,10, $fillcolor);

imagepng($RSR_base, $base_img);

$drawcolor = imagecolorallocate($RSR_base, 255, 0, 0); 

$triangle = [ 50, 50, 50, 150, 200, 150 ];
$points = 3;

imageantialias($RSR_base, 1);

$drawtriangle = imagefilledpolygon($RSR_base, $triangle, $points, $drawcolor);

imagepng($RSR_base, $tgt_img1);

$select = mt_rand(0, 7);

$RSRaff2 = imageaffine($RSR_base, $arr_affine[$select], $arr_clip);

imagepng($RSRaff2, $tgt_img2, 9);

?>

SUPPORT IMAGE<br><br>
<img src="<?php echo $base_img; ?>" alt="*" /><br><br>

BASE IMAGE<br><br>
<img src="<?php echo $tgt_img1; ?>" alt="*" /><br><br>

RESULT IMAGE<br><br>
<img src="<?php echo $tgt_img2; ?>" alt="*" />
up
1
abc at ed48 dot com
11 months ago
correcting:

c ) SCALE,

         $affine = [ M, 0, N, 1, 0, 0 ];

         equations remapping,
        
         x' = Mx + 0y + 0 = Mx
        
         y' = 0x + Ny = 0 = Ny
        
         Each point will stretch or compress its path, horizontally or vertically, according M and N; negative or positive values.
up
1
abc at ed48 dot com
11 months ago
AFFINE is a geometric transformation operation involving MATRICES, covering both, 2D and 3D environment.
Transformations are often used in linear algebra and computer graphics.

In geometric transformations of images, the pixel coordinate is mapped.

This means that, each pixel is localized by two coordinates, in the rectangular domain of the image.
Without going into more details about pixel mapping, let's get to what really matters: the AFFINE transformations.
There are several classes of pixel mapping, one is called "affine".
Affine transformations include: scaling, rotation, shearing and translation.

PHP 5.5.0+, like "libart", uses ARRAYS of six floating-point elements to do the job.

The AFFINE ARRAY, is defined like,

         $affine = [ a0, a1, b0, b1, a2, b2 ];
        
         where,
         a0, a1, b0, b1, a2, b2 are floating-point values.
                    
         represented by equations,
        
         x' = a0x + a1y + a2
                    
         y' = b0x + b1y + b2
        
a ) IDENTITY, no change made in the path of points,

         $affine = [ 1, 0, 0, 1, 0, 0 ];
        
         equations remapping,
        
         x' = 1x + 0y + 0 = x
        
         y' = 0x + 1y = 0 = y
        
b ) TRANSLATION,

         $affine = [ 1, 0, 0, 1, H, V ];

         equations remapping,
        
         x' = 1x + 0y + H = x + H
        
         y' = 0x + 1y = V = y + V
        
         Each point is moved H units horizontaly and V units verticaly.
        
c ) SCALE,

         $affine = [ i, 0, j, 1, 0, 0 ];

         equations remapping,
        
         x' = Mx + 0y + 0 = Mx
        
         y' = 0x + Ny = 0 = Ny
        
         Each point will stretch or compress its path, horizontally or vertically, according M and N; negative or positive values.
        
d ) SHEARING, parallel to x axis,

         $affine = [ 1, K, 0, 1, 0, 0 ];

         equations remapping,
        
         x' = 1x + Ky + 0 = x + Ky
        
         y' = 0x + 1y = 0 = y
        
    SHEARING, parallel to y axis,

         $affine = [ K, 0, 0, 1, 0, 0 ];

         equations remapping,
        
         x' = 1x + 0y + 0 = x
        
         y' = Kx + 1y = 0 = y + Kx
        
e ) ROTATION, clockwise,

         $affine = [ cos Ø, sin Ø, -sin Ø, cos Ø, 0, 0 ];

         equations remapping,
        
         x' =  x cos Ø + y sin Ø + 0 = x cos Ø + y sin Ø
        
         y' = -x sin Ø + y cos Ø = 0 = y cos Ø - x sin Ø
        
    ROTATION, conterclockwise,

         $affine = [ cos Ø, -sin Ø, sin Ø, cos Ø, 0, 0 ];

         equations remapping,
        
         x' =  x cos Ø - y sin Ø + 0 = x cos Ø - y sin Ø
        
         y' = x sin Ø + y cos Ø = 0 = y sin Ø - x cos Ø
To Top